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Unity Teleport
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Random object spawning with chances
I have class that have obstacle prefab and its spawn chance: [System.Serializable] public class ObstaclePrefabs { [SerializeField] private GameObject obstaclePrefab; [SerializeField] private float spawnChanсe; } In another class I have an array obstaclePrefabs [SerializeField] private ObstaclePrefabs[] obstaclePrefabs; In inspector it looks ...
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