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  1. SFML community forums - Index

    6 days ago · Join the SFML community forums to discuss, share, and seek help on Simple and Fast Multimedia Library (SFML) topics.

  2. SFML 3.0.0 released

    Dec 21, 2024 · SFML 3.0.0 releasedWe are very excited to announce the release of SFML 3! 🎉 After close to 12 years since the last major version of SFML came up, it's time for an upgrade! …

  3. Installing SFML for VS Code

    Jan 21, 2020 · I am attempting to use SFML for my next project, however I have yet to find reliable information on how to install SFML for MinGW, the page on the main SFML website …

  4. TGUI: GUI library for SFML

    Sep 1, 2015 · TGUI tries to support the same operating systems as SFML, so it supports Windows, Linux, Mac OS X and FreeBSD and provides experimental support for Raspberry Pi, …

  5. SFML 3.0.0-rc.1 released

    Sep 13, 2024 · SFML 3.0.0-rc.1 releasedWe're very proud to announce the first Release Candidate for SFML 3! 🎉 Getting closer to three years in the making, with over 1'000 commits, …

  6. [HOW] How Do You Play Videos in SFML? : SFML

    Mar 9, 2021 · How do you code SFML in C++ to become a media player for playing videos? To play .mpeg, .avi, .mp3, .mp4 etc within SFML. E.g. You win a stage, then a cut-scene video …

  7. 2.6.2 to 3.0 WSAPI - en.sfml-dev.org

    Feb 15, 2025 · The trees, that obstruct the view on the forest, can be allowed to fall! (Die Bäume, die die Sicht auf einen Wald versperren, dürfen gefällt werden!)

  8. SFML Game Development -- A book on SFML

    Jun 25, 2013 · SFML Game Development is highly focused on using C++11 with SFML in a modern way, in order to create an up-to-date learning experience, where you can get …

  9. Can't get SFML on VS 2022

    Feb 7, 2024 · Can't get SFML on VS 2022Remember that those properties are "per project" and have to set each time so if you've start a new project since setting the properties, you'll need to …

  10. [Release] [GUI] ImGui-SFML

    Apr 12, 2016 · And btw, I want to improve interface a bit, by maing users to pass window/renderTarget into free functions like Update and Render, instead of ImGui-SFML …