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  1. vvvv graphics Tutorials by Takuma Nakata - YouTube

    Advanced (in a way) vvvv graphics tutorial by Takuma Nakata. No text based coding here, what a heaven.

  2. VVVVVV - Download

    Oct 21, 2025 · Os jogadores se deparam com uma série de níveis repletos de obstáculos e inimigos, exigindo reflexos rápidos e habilidades de resolução de problemas. A mecânica de …

  3. VVVVVV Windows, Mac, Linux, iOS, iPad, Android, AndroidTab game

    Jul 27, 2011 · VVVVVV is a retro styled 2D platformer by Terry Cavanagh, creator of dozens of free games. You play as the fearless leader of a team of dimension exploring scientists who …

  4. VVVVVV General Discussions :: Steam Community

    VVVVVV - Help! Everyone has been teleported away randomly! As the heroic Captain Viridian, it's up to you to find your friends, bring them back to safety, and save the universe! VVVVVV is a …

  5. VVVVVV - Polygon

    Help! Everyone has been teleported away randomly! As the heroic Captain Viridian, it's up to you to find your friends, bring them back to safety, and save the universe! VVVVVV is a platform …

  6. vvvv · GitHub

    A visual live-programming environment for .NET. vvvv has 137 repositories available. Follow their code on GitHub.

  7. VVVVVV’s user-created levels and editor are now free

    Designer Terry Cavanagh has release a free version of VVVVVV that features player-created levels and the full level editor. It’s called VVVVVVV: Make and Play Edition, and it can be …

  8. VVVVVV’s source code is now public, 10 year ... - distractionware

    Jan 10, 2020 · Today is the 10th anniversary of VVVVVV’s release! Or possibly tomorrow is, depending on who you ask – technically, the game first went live at 3am GMT on the 11th …

  9. VVVVVV - Reddit

    r/VVVVVVGot a time of 00:20:08 on the Super Gravitron, with my prior PB being 00:19:10. I then left the game and came back to it the next day, only to find that my PB hadn't been saved and …

  10. Entities | VVVVVV Wiki | Fandom

    Entities are anything within VVVVVV that isn't terrain. This means spikes are entities, but the floor is not. Characters Enemies Obstacles Monitors Trinkets Teleporters