The following article is an excerpt from ShaderX[sup]2[/sup] - Shader Programming Tips and Tricks, published by Wordware presumably in August 2003 (see www.shaderx2.com for more information). [size="5 ...
Do you see issues with this article? Let us know. On the source data level, the vertices are assembled and tessellated. This is the high-order primitive module, which works to tessellate high-order ...
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