Nissan Design is collaborating with Haptx to bring a realistic touch to designing cars in virtual reality, the companies announced last week. HHaptxmakes VR gloves that have haptic technology, or the ...
If you want to design a car, you’ll need a lot of clay. After the initial two-dimensional sketches, cars are traditionally brought to life in the form of full-size clay models. But Nissan is trying to ...
SenseGlove, a Dutch-based producer of VR haptic gloves, has revealed an early prototype of their second glove, the SenseGlove Nova. We recently visited the company to see how it works and feels. Cas ...
Sharp recently unveiled a VR Glove concept on the company's Japanese website. The glove combines the concept of haptic gloves with standard buttons to offer a more natural VR controller than is ...
Bringing a user’s hands into VR has been a pretty logical move for ambitious companies in the space. The mouse and keyboard just don’t make sense, and while more conventional physical controllers make ...
Fluid Reality is offering an alternative to currently available haptic VR gloves, developing a cheaper, more lightweight device that doesn’t need to be tethered to bulky backpacks or trail multitudes ...
Haptx has been working on its haptic gloves — which give you a sense of touch in virtual reality — for a few years. Today, the company is launching its Haptx Gloves Development Kit, an ...
Have you ever felt that your VR experience was just a bit… off? Maybe the controllers didn’t quite capture the subtle movements of your hands, or the immersion was broken by clunky hardware. What if ...
Dutch-based tech company SenseGlove has announced the upcoming release of Nova 2, the second generation of its innovative haptic force-feedback glove and is claimed to be the first of its type with ...
Plexus Immersive Corp, a San Francisco-based startup, announced a pair of VR gloves that integrate haptic feedback and interface with multiple tracking standards, including SteamVR, Oculus Rift, and ...
Picking things up in virtual reality usually involves pushing a button on a touch controller, and it’s not exactly the most immersive part of a VR experience — it’s a constant reminder that you’re not ...
The year was 1989, and Nintendo had just released a groundbreaking game controller that could throw players into the action as no accessory had before. The now-infamous Power Glove looked a bit like ...
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