A Splinter Cell Legend Just Explained Why Stealth Games Feel So Different Today ...
The former creative director of one of gaming's most influential stealth franchises, Splinter Cell, has suggested that ...
Gaming Community by Max Level on MSN
Veteran dev explains why better graphics don’t benefit stealth video games
Modern graphics may look good, but former Splinter Cell: Chaos Theory Creative Director Clint Hocking argues that high-class ...
Celebrated designer Clint Hocking – him wot worked on Far Cry 2, Splinter Cell: Chaos Theory, Watch Dogs Legion, and the ...
Speaking with Edge magazine, Hocking didn’t sugarcoat it: “The development on the first game had been very, very difficult.” He added that many of the developers who moved onto Splinter Cell: Chaos ...
Chaos Theory creator Clint Hocking explains why photorealistic lighting and ray tracing are blocking the game design of ...
In the late 90s and early 2000s, there was no video game that could wrestle the stealth action crown away from Metal Gear Solid. Hideo Kojima’s influential series created, and by 1998 seemingly ...
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